JTIM : Jurnal Teknologi Informasi dan Multimedia https://journal.sekawan-org.id/index.php/jtim <p><strong>Jurnal Teknologi Informasi dan Multimedia</strong> <strong>(JTIM)</strong> is a scientific journal in computers that contains research results and literature studies. It managed by Research and Development Center (PUSLITBANG) Sekawan Institute Nusa Tenggara, Mataram, NTB. This journal is managed by lecturers and practitioners from various University backgrounds in Indonesia, especially Mataram, NTB. JTIM is published 4 (four) times a year, namely every May, August, November and February.</p> en-US jtim.sekawan@gmail.com (Syahroni Hidayat) jtim.sekawan@gmail.com (Adam Bachtiar) Thu, 02 Jan 2025 02:02:33 +0000 OJS 3.1.2.0 http://blogs.law.harvard.edu/tech/rss 60 Implementasi E-Commerce Bisnis Warung Klontong berbasis Android dengan menggunakan Algoritma Haversine Formula https://journal.sekawan-org.id/index.php/jtim/article/view/615 <p>The influence and role of information technology in the Indonesian business sector is very large. With this technology, in today's era, people are required to live an efficient lifestyle, for example when making buying and selling transactions. However, this has an impact on small shops that are less competitive than online stores that can provide convenience in finding products and making shopping transactions. Grocery shops in Sidoarjo Regency are less competitive and experience a decline in consumer purchasing power due to the minimal use of E-Commerce on the development of their shop business. This study aims to determine the effect of Android-based Grocery Shop Business ECommerce using the Haversine Formula Algorithm. The targeted results of this activity are that by implementing this E-commerce application, people will be facilitated in various ways in making buying and selling transactions starting from finding the distance to the nearest shop, digital purchases, and the time spent. The test results from this study were carried out using the black box testing method. The testing process will be carried out on all functional needs that have been designed at the application design stage. The results of this research trial obtained a system accuracy of 100%, and received a rating of 74% as very good, 23% received a good rating and 3% received a sufficient rating from the results of user testing conducted on the haversine formula application.</p> Khairil Anam, Bayu Charisma Putra, Muhammad Aldi Firmansyah, Ferdy Muhammad Firdaus Copyright (c) 2025 Khairil Anam, Bayu Charisma Putra, Muhammad Aldi Firmansyah, Ferdy Muhammad Firdaus https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/615 Thu, 02 Jan 2025 00:00:00 +0000 Penerapan User Centered Design untuk Optimisasi User Experience Aplikasi Virtusee https://journal.sekawan-org.id/index.php/jtim/article/view/627 <p>This study aims to redesign Virtusee, an employee performance monitoring platform, using the User-Centered Design (UCD) methodology. Virtusee features functionalities such as leave requests, monthly performance tracking, and self-service payslip access. The application, last updated in 2014, was described by users as outdated and not aligned with current trends. Based on the System Usability Scale (SUS) questionnaire, the application scored 40, categorized as poor with a grade of F, indicating the need for significant improvements. Employing the UCD approach, this study prioritized user needs and preferences in the redesign process, following these stages: (1) defining the usage context, (2) identifying user and organizational requirements, (3) design and implementation, and (4) usability evaluation. Testing the new design involved users who had used Virtusee more than once in the past month. The testing scenarios included exploring the new design, completing SUS and QUIS (Questionnaire for User Interaction Satisfaction) surveys via Google Forms, and conducting brief interviews to gather suggestions and critiques. Data were collected through observation, interviews, literature review, and questionnaire dissemination. Results showed a significant improvement, with the SUS score increasing to 80.3, indicating acceptable usability. The QUIS evaluation revealed average scores ranging from 5.9 to 6.8 across various indicators, exceeding the expected median. These findings highlight that the UCD methodology is effective in designing applications that are more user-centered, enhancing productivity and user satisfaction. This study provides valuable insights for developers aiming to create applications that are not only functional but also adaptive to evolving user needs, serving as a reference for designing solutions that align with user-centric principles.</p> Nabila Octavianti, Rizka Hadiwiyanti, Abdul Rezha Efrat Najaf Copyright (c) 2025 Nabila Octavianti, Rizka Hadiwiyanti, Abdul Rezha Efrat Najaf https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/627 Thu, 02 Jan 2025 00:00:00 +0000 Perbandingan Support Vector Machine, Random Forest Classifier, dan K-Nearest Neighbour dalam Pendeteksian Anomali pada Jaringan DDos https://journal.sekawan-org.id/index.php/jtim/article/view/628 <p>A Distributed Denial of Service (DDoS) attack poses a serious threat to network security and can disrupt online services by overwhelming the target server with excessive traffic. Effective detection of DDoS attacks requires a system capable of identifying anomalies in network traffic. In this context, Machine Learning (ML) offers an effective approach for classification and anomaly detection. However, different ML algorithms have varying strengths and weaknesses when processing large and complex network data. Therefore, this study aims to evaluate the performance of three ML algorithms: Support Vector Machine (SVM), Random Forest Classifier (RFC), and K-Nearest Neighbors (KNN) in detecting DDoS anomalies. The dataset used consists of 225,745 data points with 85 attributes that describe various characteristics of network traffic, such as destination port, flow duration, packet count, and packet size. This dataset is classified into two classes, BENIGN and DDoS, representing normal traffic and DDoS attacks, respectively. Evaluation is performed using several performance metrics, including accuracy, precision, recall, MCC (Matthews Correlation Coefficient), F-Measure, ROC Area, PRC Area, True Positive Rate (TPR), and False Positive Rate (FPR). The results show that the Random Forest Classifier (RFC) delivers the best performance with an accuracy of 99.99%, precision of 99.98%, recall of 100%, and a very low FPR of 0.02%. This is followed by the Support Vector Machine (SVM) with an accuracy of 99.91%, and the K-Nearest Neighbor (KNN) with an accuracy of 99.98%. All three algorithms demonstrate strong performance in detecting DDoS anomalies, with RFC slightly outperforming others in terms of consistency and higher classification capability. The findings of this study provide valuable insights for selecting the best algorithm to detect DDoS attacks in networks.</p> Haeruddin Haeruddin, Erick Erick, Heru Wijayanto Aripradono Copyright (c) 2025 Haeruddin Haeruddin, Erick Erick, Heru Wijayanto Aripradono https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/628 Thu, 02 Jan 2025 00:00:00 +0000 Desain UI/UX e-Marketplace UMKM Pastry & Bakery (Bakehouse) dengan Metode Lean UX https://journal.sekawan-org.id/index.php/jtim/article/view/624 <p>Micro, small, and medium enterprises (MSMEs) currently play a crucial role in the Indonesian economy. However, there are several challenges faced by MSME managers in Indonesia such as marketing and digitalization problems. In overcoming these challenges, MSMEs need help in managing business processes more effectively and efficiently, by using e-marketplaces. This e-marketplace application was designed using the Lean UX approach, which involves four key stages: declare assumption, create an Minimum Viable Product (MVP), run an experiment, feedback and research. The Lean UX method supports efficient digital platform development, focuses on customer needs, accelerates trend adaptation, and enhances customer experience and loyalty through feedback-driven iterations. The primary objective of this process is to facilitate the management of information about registered MSMEs in the pastry and bakery sector. Based on this study, the results showed that the design of the BakeHouse e-marketplace interface with the Lean UX approach was able to meet the declare assumption needs of users. After going through two iterations with design improvements, the evaluation results indicated a significant improvement compared to the first iteration. This is evidenced by the increase in score from 70 to 93 for the evaluation from MSMEs owners and a score of 67.5 to 89.5 for the evaluation from customers on the System Usability Scale assessment.</p> Radinka Frisia Mulia, Agussalim Agussalim, Rizka Hadiwiyanti Copyright (c) 2025 Radinka Frisia Mulia, Agussalim Agussalim, Rizka Hadiwiyanti https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/624 Thu, 02 Jan 2025 00:00:00 +0000 Media Pembelajaran Jenis Jamur Berbasis Augmented Reality Menggunakan Metode Marker Based Tracking https://journal.sekawan-org.id/index.php/jtim/article/view/608 <p>Mushrooms are a plant-based food source with considerable potential and are often found around us. However, some types of mushrooms have similar characteristics and morphology. Based on these problems, an application is made that aims as a medium for the introduction of mushroom types through the use of Augmented Reality (AR) technology. By utilizing Augmented Reality as an interactive educational media, it is expected to facilitate users in obtaining information about the type of fungus accompanied by visualization in the form of 3D objects. The research method used consists of three stages, namely data collection, multimedia product creation, and evaluation. This mushroom type learning application is made using AR marker based on tracking technology with the MDLC (Multimedia Development Life Cycle) method according to Luther Sutopo. Based on the results of Black Box testing, angle, distance and light intensity testing, the application can function properly. Evaluation using the System Usability Scale (SUS) was conducted on the general public with an age range of 17-45 years in RW 05 Panyingkiran Village, Indihiang District, Tasikmalaya City with a population of 356 people, determining the number of respondents using the slovin formula which is 32 people. The test results show that the application obtained an average score of 74.78, which indicates that the application is in the “Acceptable” category for Acceptability Range, Grade C in Grade Scale, and “Good” in Adjective Rating.</p> Tedi Wardiana, Eka Wahyu Hidayat, Euis Nur Fitriani Dewi Copyright (c) 2025 Tedi Wardiana, Eka Wahyu Hidayat, Euis Nur Fitriani Dewi https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/608 Thu, 02 Jan 2025 00:00:00 +0000 Implementasi Teknologi Interactive Projection Sebagai Media Tampilan Produk UMKM https://journal.sekawan-org.id/index.php/jtim/article/view/645 <p>To increase the attractiveness of promotion for small &amp; medium enterprises, the use of exhibition booths is an effective tool to promote a product or service. With a limited booth size, it can limit the number of products or information that can be displayed. The number of participants at an exhibition makes booth owners have to compete hard to attract visitors' attention. The use of immersive technology through interactive booths is an innovative solution that answers marketing challenges in today's digital era. This study develops an interactive booth using Interactive Projection technology to create a new experience for visitors. This interactive booth creates an environment that seems real and allows visitors to interact directly with the product. Creating product information content that is presented in an interesting and interactive way can attract visitors' attention. The Villamil-Molina method is used in development, where this method is one of the popular methods in multimedia software development. The stages of this method consist of: development, pre-production, production, post-production, and delivery. The results show that interactive booths can be used as a realistic and attractive small &amp; medium enterprises product promotion media for visitors, and can increase engagement, and provide an immersive experience. This technology can be used as a promotional media, as well as supporting the introduction of modern technology to the wider community. Thus, interactive booths have the potential to be an efficient alternative solution for small &amp; medium enterprises in strengthening their brands and expanding their market reach.</p> Ashafidz Fauzan Dianta, Fony Revindasari, Zakha Maisat Eka Darmawan, Aris Sudaryanto, Kholid Fathoni Copyright (c) 2025 Ashafidz Fauzan Dianta, Fony Revindasari, Zakha Maisat Eka Darmawan, Aris Sudaryanto, Kholid Fathoni https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/645 Thu, 02 Jan 2025 00:00:00 +0000 Comparative Analysis of Stock Price Prediction Using Deep Learning with Data Scaling Method https://journal.sekawan-org.id/index.php/jtim/article/view/650 <p>The dynamic and unpredictable nature of stock prices makes accurate forecasting an important challenge in financial analysis. This study aims to compare the performance of three deep learning models, namely, Recurrent Neural Network (RNN), Gated Recurrent Unit (GRU), and Long Short-Term Memory (LSTM) in predicting stock prices on historical daily banking data from Yahoo Finance. The main objective is to determine the model that is best able to capture sequential patterns and temporal dependencies in stock price movements. Each model was trained and op-timized through data scaling, namely MinMax Scaler and Standard Scaler, with performance evaluated using Root Mean Square Error (RMSE) as the primary metric. Results show that while the RNN provides a basic approach, the GRU and LSTM models produce higher prediction accuracy, with GRU achieving the lowest RMSE thanks to its better ability to maintain long-term depend-encies. The RMSE achieved by RNN, GRU, and LSTM were 211.47, 158.89, and 197.45, respectively. The lowest error results were achieved when using MinMax Scaler. The use of MinMax Scaler here shows a better performance improvement with an average improvement of 22.57% compared to using Standard Scaler. This comparative analysis contributes to providing empirical insight into the relative effectiveness of the tested architectures. The findings suggest that the combination of GRU and MinMax Scaler can be a more reliable tool for financial forecasting, with the potential to develop more robust stock prediction applications under fluctuating market conditions.</p> I Nyoman Switrayana, Rifqi Hammad, Pahrul Irfan, Tomi Tri Sujaka, Muhammad Haris Nasri Copyright (c) 2025 I Nyoman Switrayana, Rifqi Hammad, Pahrul Irfan, Tomi Tri Sujaka, Muhammad Haris Nasri https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/650 Sat, 04 Jan 2025 06:54:56 +0000 Perancangan dan Implementasi Sistem Informasi Berbasis Website pada Toko Sembako Sayur Amanah https://journal.sekawan-org.id/index.php/jtim/article/view/656 <p>In the midst of the rapid development of digital technology, various business sectors, including the trade sector, have begun to adopt digital-based information systems to improve operational efficiency and effectiveness. Toko Sembako Sayur Amanah currently still relies on a manual system for recording transactions, managing stock items, and financial reporting using a cash book. This manual system causes the sales process to be inefficient, time-consuming, and prone to errors such as misrecording or data loss. In addition, the manual system is unable to meet the needs of customers who have limited time and makes it difficult to manage transactions and stock items effectively. To overcome these problems, this research aims to design and implement a website-based information system using the Waterfall method, which includes requirements analysis, system design, implementation, and system testing. Testing is carried out with a Black-box Testing approach to ensure the suitability of system functionality with predetermined needs. The test results show that the developed system has succeeded in increasing the efficiency of managing categories and goods by the admin and making it easier for customers to place orders and make payments online. This research is expected to be a reference for the development of similar systems in other grocery stores with the potential to increase competitiveness in an increasingly competitive market. As a follow-up, this research opens up opportunities for further development, such as integration with mobile applications or more sophisticated inventory management systems.</p> Radhita Rayhan, Ika Nur Fajri Copyright (c) 2025 Radhita Rayhan, Ika Nur Fajri https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/656 Sat, 04 Jan 2025 06:55:10 +0000 Implementasi Software-Defined Network Terintegrasi Firewall pada Proxmox untuk Pengontrolan Konfigurasi Jaringan dan Pengamanan Layanan Container https://journal.sekawan-org.id/index.php/jtim/article/view/644 <p>Virtualization technology has helped companies consolidate various server roles into a single physical server, reducing hardware costs. Hypervisor is a software in virtualization that is used to manage server hardware, allowing multiple Virtual Machines (VM)/Containers (CT) to run on a single physical machine. Companies face various challenges to remain competitive in the digital era, such as the need for rapid deployment of virtual guests and virtual networks on hypervisors in development, testing, and production environments, as well as securing network services. The purpose of this study is to implement SDN on hypervisors to centrally control virtual network configurations with a simple design, reducing setup and maintenance costs and time. In addition, it also implements a firewall and Virtual Private Network (VPN) based on OpenVPN and a reverse proxy to secure the hypervisor and VM/CT so that services remain available. This study presents a new approach that integrates Software-Defined Network (SDN)-based network management with comprehensive security solutions on hypervisors. This approach combines efficiency in network management and security that have rarely been focused on simultaneously in previous studies. The research method uses the Network Development Life Cycle (NDLC). The hypervisor used is Proxmox Virtual Environment (PVE) which is installed on the Virtual Private Server (VPS) provider IDCloudHost. Based on the results of the trials that have been carried out, it can be concluded that the simple zone type SDN on PVE can be used to control network configurations centrally and more simply such as routing, Dynamic Host Configuration Protocol (DHCP), Source Network Address Translation (SNAT), hostname registration and Internet Protocol (IP) from CT to forward lookup zone on the Domain Name System (DNS) server. Activating the firewall and creating rules at the cluster and CT levels from PVE and OpenVPN can protect the infrastructure when accessed both internally and externally. While the implementation of nginx reverse proxy can secure access to HTTP/HTTPS services on CT in PVE.</p> I Putu Hariyadi, I Made Yadi Dharma, Raisul Azhar, Suriyati Suriyati Copyright (c) 2025 I Putu Hariyadi, I Made Yadi Dharma, Raisul Azhar, Suriyati Suriyati https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/644 Sat, 04 Jan 2025 22:42:45 +0000 Implementasi Data Mining dalam Menentukan Prediksi Status Resiko Persalinan pada Ibu Hamil menggunakan Algoritma C4.5 https://journal.sekawan-org.id/index.php/jtim/article/view/619 <p>High-risk of pregnancy refers to a situation where pregnancy will have a negative impact on the safety of the mother and baby. Since the beginning of pregnancy, high-risk pregnancy can be predicted by various factors such as the physical and psychological condition of the pregnant woman, nutritional intake, and congenital diseases. According to WHO, Indonesia ranks 5th in premature birth rates with 675,700 babies and this figure is 15.5% of the total birth rate in Indonesia. Estimates of high-risk pregnancies can be observed from patient medical record data, in this case, pregnancy data from pregnant women. Data that is processed into knowledge can be processed through the data mining process. The main objective of this study is to determine how data mining is implemented in determining the prediction of the birth process in pregnant women using the C4.5 algorithm. This research can provide knowledge about the combination of the Two Crows model and the C.45 algorithm to predict the risk status of childbirth in pregnant women. The C.45 algorithm is one of the most popular prediction techniques because it is easy for humans to interpret. The data analysis technique in this study uses the Two Crows model which is a development of the CRISP-DM model. The flow of the Two Crows model includes Understanding Business Problem, Building Data Mining Database, Data Explore, Prepare Data For Modeling, Building Model, and Evaluate Model. The data taken is examination data on pregnant women at the Health Center. Based on the results of the study, it was found that the highest root of the application of the C4.5 algorithm is in the height variable. The evaluation was carried out using a confusion matrix. From the evaluation results, it was found that the accuracy value reached 98.44%, the precision value reached 96%, and the recall value reached 100%.</p> Dwidya Poernareksa, Nina Rahmadiliyani Copyright (c) 2025 Dwidya Poernareksa, Nina Rahmadiliyani https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/619 Thu, 16 Jan 2025 01:47:16 +0000 Evaluasi Keamanan Sistem Autentikasi Biometrik pada Smartphone dan Rekomendasi Implementasi Optimal https://journal.sekawan-org.id/index.php/jtim/article/view/653 <p>Biometric authentication on smartphones is a modern solution for more practical and secure login security. This technology offers advantages such as speed of access and resistance to forgery compared to password-based methods. However, there are various weaknesses, such as the potential for exploitation through malware, spoofing, or brute force attacks that exploit security holes, such as Cancel-After-Match-Fail (CAMF) and Match-After-Lock (MAL). Additionally, hacked biometric data cannot be replaced, leaving users vulnerable to long-term security threats. To overcome these weaknesses, this article recommends a security approach based on Trusted Execution Environment (TEE), AES-256 encryption, spoofing detection based on liveness recognition, anti-tamper mechanisms, and the application of rate limiting. The secure authentication flow implementation is designed to protect biometric data locally without transmission to external servers, ensuring user integrity and privacy is maintained. This flow includes suspicious activity detection, login encryption, and data protection with advanced encryption. Through a combination of these technologies, the biometric authentication system is characterized as being able to significantly maximize security by minimizing the risk of attacks on user data. This research provides evaluation results that the DNN deep neural network model trained with AES-256 is characterized as being able to produce accuracy above 99.9% with less than 5,000 power traces. Then, the implementation of liveness detection is characterized as being able to produce an F1-Score of 97.78% and an HTER of 8.47% in the intra-dataset scenario, as well as an F1-Score of 74.77% and an HTER of 29.05% in the cross-dataset scenario. This combination of technologies provides secure and efficient biometric authentication without compromising user comfort.</p> Felix Yeovandi, Sabariman Sabariman, Stefanus Eko Prasetyo Copyright (c) 2025 Felix Yeovandi, Sabariman Sabariman, Stefanus Eko Prasetyo https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/653 Fri, 17 Jan 2025 07:38:02 +0000 Perancangan UI/UX pada Website Toko Kue Jager Bakery dengan Metode Design Thinking https://journal.sekawan-org.id/index.php/jtim/article/view/663 <p>A patisserie website is a key channel for interacting with consumers and has great potential to increase market reach. Jäger Bakery comes as a new innovation in the world of online cake shops designed to provide a better user experience compared to other cake shop websites. The main problems found on cake shop websites are suboptimal design, such as unattractive appearance, confusing navigation, and mismatch between user needs and features provided. This has the potential to reduce user comfort and affect the level of customer satisfaction. Therefore, the purpose of this research is to identify and design a design solution that better suits user preferences and improves the quality of the online shopping experience at the cake shop. The Design Thinking method was chosen for its approach that focuses on deeply understanding user needs and wants, and generating innovative and effective design solutions. The research process begins with the Empathize stage to gather information from users, followed by Define to formulate the main problem, then continues to the Ideate, Prototype, and finally Test stages to test the design that has been made. Usability testing results showed an increase in Direct Success Rate (DSR) from 65% to 93.8% and a decrease in Missclick Rate from 54.2% to 8%. In addition,System Usability Scale (SUS) testing resulted in a Maze Usability Score (MAUS) of 79.23, which is categorized as “good”. These results prove that the application of the Design Thinking method has successfully improved the UI/UX of the Jäger Bakery website by producing a more user-friendly design, increasing user engagement, and simplifying the purchasing process.</p> Muhammad Rizky Wahyudi, Nur Widjiyati Copyright (c) 2025 Muhammad Rizky Wahyudi, Nur Widjiyati https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/663 Tue, 21 Jan 2025 02:53:30 +0000 Aplikasi Media Pembelajaran Sinau Basa Berbasis Android pada Mata Pelajaran Bahasa Jawa Kelas V https://journal.sekawan-org.id/index.php/jtim/article/view/677 <p>The alpha generation is the generation born in 2010 to 2025. The birth and growth of the alpha generation is surrounded by technology which results in dependence on smartphones. The development of technology also has its urgency in the field of education. The independent curriculum emphasizes teachers to be able to integrate technology with learning media in the process of teaching and learning activities. However, the problems that occur in schools, there are still teachers who have not utilized technology in the learning process, especially in Javanese language subjects. Teachers still use conventional methods and rely on textbooks which results in the lack of enthusiasm of students during the learning process. Therefore, an android-based learning media application was developed with the aim of becoming a creative and innovative teacher's teaching media in delivering subject matter, supporting the independent learning process of fifth grade students of SD Negeri 2 Rajawana, and as a means of discussion between teachers and students. The system developer method used in developing this application is the Multimedia De-velopment Life Cycle (MDLC) which consists of 6 stages (Concept, Design, Material Collection, Manufacture, Testing, and Distribution). Based on black box testing, the Sinau Basa Learning Media Application can run smoothly according to its function on an Android Smartphone. Then, the N-Gain test results show a score of 64%. When referring to the value of g-&gt;56-75, it is included in the moderately effective category.</p> Dodi Ghani Setiawan, Sigit Sugiyanto, Tito Pinandita, Hindayati Mustafidah Copyright (c) 2025 Dodi Ghani Setiawan, Sigit Sugiyanto, Tito Pinandita, Hindayati Mustafidah https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/677 Thu, 23 Jan 2025 05:23:41 +0000 Perancangan dan Pengembangan Aplikasi Android Berbasis Augmented Reality pada Mahasvin Farm menggunakan Metode MDLC https://journal.sekawan-org.id/index.php/jtim/article/view/679 <p>Educational tourism plays an important role in preserving nature and supporting the creative economy of local communities. Agritourism, as a subset of educational tourism, combines rec-reation with learning experiences about conservation and sustainability. Mahasvin Farm, an agro-tourism destination in Yogyakarta, incorporates this concept by showcasing rare animals such as ostriches, peacocks, ornamental chickens, and turtles. However, current methods of de-livering information, such as static boards and limited tour guides, are less effective in engaging younger audiences who prefer interactive digital media. This study aims to develop an An-droid-based application leveraging Augmented Reality (AR) technology to deliver educational content interactively. The Multimedia Development Life Cycle (MDLC) methodology was applied, consisting of six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. MDLC was selected for its structured framework and capability to integrate multimedia elements, including 3D visualization, audio, and text. Blackbox testing results indicated a 100% success rate across 13 test scenarios, including menu navigation, AR marker scanning, and audio description functionality. The application successfully enhances the educational experience by providing engaging and immersive features, while also having the potential to improve digital promotion efforts for Mahasvin Farm. In conclusion, the AR-based application offers an innovative solution to improve information dissemination at Mahasvin Farm. Furthermore, it demonstrates the poten-tial for broader adoption in the technology-based agritourism sector.</p> Heycal Adya Bramantyo, Ika Asti Astuti Copyright (c) 2025 Heycal Adya Bramantyo, Ika Asti Astuti https://creativecommons.org/licenses/by-sa/4.0 https://journal.sekawan-org.id/index.php/jtim/article/view/679 Thu, 30 Jan 2025 01:36:44 +0000