Pengembangan Media Pembelajaran Interaktif Gerakan Shalat Berbasis AR (Studi Kasus: Madrasah Diniyah Al-Barokah)

Authors

  • Teguh Gumelar Program Studi Teknik Informatika, Universitas Nusa Putra
  • Alun Sujjada Program Studi Teknik Informatika, Universitas Nusa Putra
  • Ivana Lucia Kharisma Program Studi Teknik Informatika, Universitas Nusa Putra

DOI:

https://doi.org/10.35746/jtim.v7i3.779

Keywords:

Augmented Reality, Learning Media, Marker Based, madrasah diniyah, prayer movements

Abstract

Fiqh learning in madrasah diniyah often still relies on conventional media such as textbooks, which tend to be less engaging for students and may lead to decreased interest. This study aims to develop an interactive learning media for shalat movements using Augmented Reality (AR) technology and the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). AR was chosen as an innovative solution to deliver fiqh material in a more visual, interactive, and contextual manner. The application was designed using a marker-based approach and visualizes eight shalat movements through 3D animated objects validated by Islamic scholars. The trial was conducted at Madrasah Diniyah Al-Barokah involving 8 students and 2 teachers. Black-box testing confirmed that all features functioned properly across different devices. Meanwhile, the User Acceptance Test (UAT) showed a very high level of user satisfaction, with an average score of 91.22%, particularly in terms of ease of use, visual appeal, and clarity of content. Unlike previous studies, this application specifically focuses on visualizing shalat movements for children in madrasah diniyah within the context of fiqh learning. This research recommends future development with broader user testing and the integration of quantitative learning outcome evaluations.

Downloads

Download data is not yet available.

References

Ujud, T. D. Nur, Y. Yusuf, N. Saibi, and M. R. Ramli, “Penerapan Model Pembelajaran Discovery Learning Untuk Meningkatkan Hasil Belajar Siswa Sma Negeri 10 Kota Ternate Kelas X Pada Materi Pencemaran Lingkungan,” J. Bioedukasi, vol. 6, no. 2, pp. 337–347, Oct. 2023, https://doi.org/10.33387/bioedu.v6i2.7305.

R. Khoriyah and A. Muhid, “Inovasi Teknologi Pembelajaran dengan Menggunakan Aplikasi Wordwall Website pada Mata Pelajaran PAI di Masa Penerapan Pembelajaran Jarak Jauh: Tinjauan Pustaka,” Tarbiyah Wa Ta’lim: J. Penelit. Pendidik. dan Pembelajaran, vol. 9, no. 3, pp. 192–205, 2022, https://doi.org/10.21093/twt.v9i3.4862.

Kemendikbudristek, “Indonesia’s K-12 Education Quality Improvement,” Jakarta, 2023.

E. N. Ma’sumah, N. Ernawati, and Y. V. Awalya, “Penggunaan Teknologi Informasi dalam Meningkatkan Hasil Belajar Peserta Didik Pada Mata Pelajaran Fiqih di MI Sailul Ulum Desa Pagotan Kecamatan Geger Kabupaten Madiun,” Social Science Academic, vol. 2, no. 2, pp. 181–192, 2024, https://doi.org/10.37680/ssa.v2i2.5705.

R. Murni, “Meningkatkan Pengembangan Media Pembelajaran Video Tentang Pelaksanaan Shalat Untuk Siswa Kelas IV di Madrasah Ibtidaiyah Negeri (MIN) 3 Kabupaten Pesisir Selatan Tahun Pelajaran 2019/2020,” J. Ilm. Pendidik. Scholastic, vol. 6, no. 1, pp. 37–48, Apr. 2022, https://doi.org/10.37680/ssa.v2i2.5705.

M. Evendy and S. W. Putriningrum, “Rancang Bangun Aplikasi Augmented Reality Mifa Berbasis Android,” J. Tekinfo, vol. 8, no. 4, pp. 2024, 2020, https://journals.upi-yai.ac.id/index.php/TEKINFO/article/view/1131

Asari and M. Hufron, “Implementasi Augmented Reality Dalam Peningkatan Pembelajaran Pai Di Mts Agung Alim Blado: Studi Kasus Dan Evaluasi,” Muaddib: J. Pendidik. Agama Islam, vol. 2, no. 1, pp. 192–202, 2023, https://ejournal.insuriponorogo.ac.id/index.php/muaddib/article/view/4274

I. P. Sari, I. H. Batubara, A. H. Hazidar, and M. Basri, “Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran,” Hello World J. Ilmu Komput., vol. 1, no. 4, pp. 209–215, 2022, https://doi.org/10.56211/helloworld.v1i4.142.

A. Latifah, R. Setiawan, and A. Muharam, “Augmented Reality dalam Media Pembelajaran Tata Cara Berwudhu dan Tayamum,” J. Nas. Pendidik. Tek. Inform. (JANAPATI), vol. 10, no. 3, p. 167, 2021, https://doi.org/10.23887/janapati.v10i3.40869.

N. Bahiyah, Petrus Sokibi, and Imam Muttaqin, “Aplikasi Pengenalan Produk Menggunakan Augmented Reality dengan Metode Marker,” J. Sistem Cerdas, vol. 3, no. 3, pp. 184–191, 2020, https://doi.org/10.37396/jsc.v3i3.89.

F. Hidayat, C. Rahayu, K. B. Barat, M. Nizar, K. Coblong, and K. Bandung, “Model ADDIE ( Analysis , Design , Development , Implementation And Evaluation ) Dalam Pembelajaran Pendidikan Agama Islam Addie ( Analysis , Design , Development , Implementation And Evaluation ) Model In Islamic Education Learning,” vol. 1, no. 1, pp. 28–37, 2021, https://doi.org/10.15575/jipai.v1i1.11042.

D. R. Anggraeni, H. Elmunsyah, and A. N. Handayani, “Pengembangan modul pembelajaran fuzzy pada mata kuliah Sistem Cerdas untuk mahasiswa S1 Pendidikan Teknik Elektro Universitas Negeri Malang,” Tekno, vol. 29, no. 1, pp. 26, 2019, http://dx.doi.org/10.17977/um034v29i1p26-40.

C. Cunaya and C. Apriyansyah, “Analisis Perkembangan Sosial Emosional Anak Usia 5-6 Tahun Melalui Asesment Wawancara Di TK Cahaya Bintang,” J. Pendidik. Anak Usia Dini, vol. 1, no. 1, pp. 1–9, 2022.

D. Y. Khairun, I. Al Hakim, and R. F. Abadi, “Pengembangan pedoman observasi anak berkesulitan membaca (dyslexia),” J. UNIK: Pendidik. Luar Biasa, vol. 6, no. 1, pp. 59, 2021, http://dx.doi.org/10.30870/unik.v6i1.11877.

A. A. Mahfudh, S. Nur’aini, N. C. H. Wibowo, and C. Kusnanto, “Aplikasi Media Pembelajaran Klasifikasi Hewan Vertebrata Menggunakan Augmented Reality Dengan Marker Based,” Walisongo J. Inf. Technol., vol. 4, no. 2, pp. 95–103, 2022, https://doi.org/10.21580/wjit.2022.4.2.12740.

Sameka, “Muslim Prayer Islam Salah,” sketchfabs. Available: https://sketchfab.com/3d-models/muslim-prayer-islam-salah-eb0f80a7278243b4988b159fc957bbd5

A. Sujjada, Somantri, A. R. Ramdani, K. Kibtiyah, M. P. Utami, and M. Ridwan Nullah, “Prediksi Nilai Ujian Sekolah Siswa SMK Plus Padjadjaran Berbasis Web Menggunakan Jaringan Syaraf Tiruan Backpropagation,” J. Informasi dan Teknol., vol. 5, no. 2, pp. 151–158, 2023, https://doi.org/10.37034/jidt.v5i2.370.

T. Gumelar and I. Lucia, “Rancang Bangun Permainan Tantangan Kosa Kata Menggunakan Construct2 Untuk Meningkatkan Minat Berbahasa Arab Pada Anak Madrasah,” J. Restikom, vol. 6, no. 3, pp. 474–488, 2024, https://doi.org/10.52005/restikom.v6i3.362.

Downloads

Published

2025-07-10

Issue

Section

Articles

How to Cite

[1]
T. Gumelar, A. Sujjada, and I. L. Kharisma, “Pengembangan Media Pembelajaran Interaktif Gerakan Shalat Berbasis AR (Studi Kasus: Madrasah Diniyah Al-Barokah)”, jtim, vol. 7, no. 3, pp. 519–537, Jul. 2025, doi: 10.35746/jtim.v7i3.779.