Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Reality untuk Klasifikasi Hewan Vertebrata dan Invertebrata Menggunakan Metode GDLC

Penulis

  • Muhammad Iqbal Hidayahtullah Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto
  • Sigit Sugiyanto Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto
  • Tito Pinandita Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto
  • Dimara Kusuma Hakim Program Studi Teknik Informatika, Universitas Muhammadiyah Purwokerto

DOI:

https://doi.org/10.35746/jtim.v7i4.849

Kata Kunci:

Animal Classification, Vertebrates, Invertebrates, Interactive Media, Biology Learning

Abstrak

This study introduces an innovative Augmented Reality (AR)-based learning media for teaching ani-mal classification, specifically visualizing vertebrates and invertebrates in interactive three-dimensional form. Developed using Unity 3D and Vuforia with the Game Development Life Cy-cle (GDLC) waterfall model, the application offers an engaging learning experience through mark-er-based scanning that displays 3D animal objects, instructional materials, and evaluative quizzes. The novelty of this research lies in the integration of 3D visualization and interactive learning that enables students to explore and test their understanding in real time. Functional testing using the Black Box method confirmed that all features operated correctly, while field trials involving 20 students from SD Negeri Karanggintung 04 showed a high satisfaction rate of 88.75% (strongly agree category). Fur-thermore, post-test results demonstrated a significant improvement compared to pre-test scores, with students’ performance increasing from the 2–3 range to 4–5. With its visual and interactive approach, this AR-based learning media effectively enhances student comprehension and engagement, offering a promising and innovative solution for biology education at the elementary level.

Unduhan

Data unduhan tidak tersedia.

Referensi

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Diterbitkan

2025-11-19

Terbitan

Bagian

Articles

Cara Mengutip

[1]
M. I. Hidayahtullah, S. Sugiyanto, T. Pinandita, dan D. K. Hakim, “Pengembangan Media Pembelajaran Interaktif Berbasis Augmented Reality untuk Klasifikasi Hewan Vertebrata dan Invertebrata Menggunakan Metode GDLC”, jtim, vol. 7, no. 4, hlm. 898–912, Nov 2025, doi: 10.35746/jtim.v7i4.849.

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