Penerapan Jelajah Kampus Virtual dalam Meningkatkan Pengalaman Orientasi Mahasiswa Kelas Karyawan Jakarta Global University
Abstract
New employee class students frequently encounter substantial challenges in attending on-campus orientation sessions, such as time constraints, geographical barriers, and financial burdens. This study investigates the effectiveness of implementing a virtual campus tour application in assisting new employee class students at Jakarta Global University to better acquaint themselves with the campus and prepare for academic life. By leveraging technologies such as 3D mapping, 360-degree panoramic photography, and virtual reality (VR), the virtual campus tour provides an immersive and flexible experience, allowing students to explore various campus facilities at their convenience and from any location. The development method used is Multimedia Development Life Cycle (MDLC), which encompasses needs analysis, conceptualization, design, material collection, assembly, testing, and distribution. The application underwent black box testing to ensure functionality, while student perceptions were assessed through a structured questionnaire. The research results indicate that the majority of respondents, with an average positive rating of 86.3%, agree that virtual campus tours are an innovative solution that should be adopted by universities to overcome the limitations of traditional campus orientation activities.
Downloads
References
D. Herdiana, “INOVASI PROSES PEMBELAJARAN DARING BAGI MAHASISWA KELAS KARYAWAN DI MASA PANDEMI COVID-19,” in Konferensi Nasional Pendidikan I, Banjarmasin, Jun. 2020, pp. 129–137. http://urbangreen.co.id/proceeding/index.php/library/article/view/24
C. Andri, M. H. Alkawaz, and S. R. Waheed, “Examining Effectiveness and User Experiences in 3D Mobile based Augmented Reality for MSU Virtual Tour,” in 2019 IEEE International Conference on Automatic Control and Intelligent Systems (I2CACIS 2019), Selangor: IEEE, Jun. 2019, pp. 161–167. https://doi.org/10.1109/I2CACIS.2019.8825054
A. N. Restri, J. F. Muhammad, M. A. Asaady, N. Fitriani, S. A. Putri, and M. W. Rizkyanfi, “PENGARUH PELAKSANAAN ORIENTASI STUDI DAN PENGENALAN KAMPUS TERHADAP PEMBENTUKAN KARAKTER MAHASISWA,” Pendekar : Jurnal Pendidikan Berkarakter, vol. 6, no. 4, pp. 313–317, Dec. 2023. https://doi.org/10.31764/pendekar.v6i4.20305
M. Salah, A. Abdalla, M. Abdallah, A. A. Mazhar, B. Alokush, and I. Jebril, “Using Virtual Tours as a University Campus Guide: Al-Zaytoonah University Case Study,” Information Sciences Letters, vol. 12, no. 9, pp. 2961–2970, Sep. 2023, doi: https://doi.org/10.18576/isl/120906.
A. D. Samala, M. Ricci, C. J. A. Rueda, L. Bojic, F. Ranuharja, and W. Agustiarmi, “Exploring Campus through Web-Based Immersive Adventures Using Virtual Reality Photography: A Low-Cost Virtual Tour Experience,” International journal of online and biomedical engineering, vol. 20, no. 1, pp. 104–127, 2024, doi: https://doi.org/10.3991/ijoe.v20i01.44339.
Suwarno and N. P. Murnaka, “VIRTUAL CAMPUS TOUR (STUDENT PERCEPTION OF UNIVERSITY VIRTUAL ENVIRONMENT),” JOURNAL OF CRITICAL REVIEWS, vol. 7, no. 19, pp. 4964–4969, 2020.
M. I. Andrayani, R. H. U. Puspitasari, and D. A. Kusumawati, “Pengaruh Manajemen Waktu, Motivasi Belajar, Dan Perilaku Prokrastinasi Terhadap Keberhasilan Akademik Mahasiswa (Studi Kasus Pada Mahasiswa Kelas Kar-yawan Semester III dan V FEB Universitas PGRI Semarang Tahun Akademik 2020/2021),” Jurnal Ilmiah Manajemen, Bisnis dan Ekonomi Kreatif, vol. 1, no. 1, pp. 60–68, 2021. https://doi.org/10.26877/jibeka.v1i1.7
A. Osman, N. I. Iskak, N. Abdul Wahab, and N. Ibrahim, “Interactive Virtual Campus Tour using Panoramic Video: A Heuristic Evaluation,” Journal of Computing Research and Innovation, vol. 5, no. 4, pp. 1–7, Nov. 2020, doi: https://doi.org/10.24191/jcrinn.v5i4.160.
A. Auri Pramesti, N. Sopiya, and R. Panigor Sitompul, “SYSTEMATIC LITERATURE REVIEW: PEMANFAATAN VIRTUAL REALITY (VR) SEBAGAI ALTERNATIF MEDIA PEMBELAJARAN,” Jurnal Pendidikan Teknologi dan Kejuruan, vol. 19, no. 2, pp. 105–117, 2022. https://doi.org/10.23887/jptkundiksha.v19i2.48027
M. A. Rojas-Sánchez, P. R. Palos-Sánchez, and J. A. Folgado-Fernández, “Systematic literature review and bib-liometric analysis on virtual reality and education,” Educ Inf Technol (Dordr), vol. 28, no. 1, pp. 155–192, Jan. 2023, doi: https://doi.org/ 10.1007/s10639-022-11167-5.
A. S. Putra and N. Aisyah, “SISTEM PEMBELAJARAN ONLINE MENGGUNAKAN VIRTUAL REALITY,” in Pro-siding Seminar Nasional Pendidikan 3, Majalengka: Fakultas Keguruan dan Ilmu Pendidikan, Universitas Majalengka, Aug. 2021, pp. 295–303. https://prosiding.unma.ac.id/index.php/semnasfkip/article/view/610
Charles, D. Yosuky, T. S. Rachmi, and Eryc, “Analisa Pengaruh Virtual Reality Terhadap Perkembangan Pen-didikan Indonesia,” Journal Innovation in Education (INOVED), vol. 1, no. 3, pp. 40–53, 2023. https://doi.org/10.59841/inoved.v1i3.206
R. B. Figueroa Jr, G. Alejandro Garcia Mendoza garcia, J. Christine Clasara Fajardo, S. Eng Tan, E. Yassin, and T. Hui Thian, “Virtualizing a University Campus Tour: A Pilot Study on its Usability and User Experience, and Perception,” INTERNATIONAL JOURNAL IN INFORMATION TECHNOLOGY IN GOVERNANCE, EDUCATION AND BUSINESS, vol. 2, no. 1, pp. 1–8, 2020. https://doi.org/10.32664/ijitgeb.v2i1.60
S. Rakesh Shukla, V. Shravan Gupta, Z. Hitesh Shah, H. Hitesh Gala, and V. Hirlekar, “Destiny - A Campus Virtual Tour,” Grenze International Journal of Engineering and Technology, pp. 70–78, 2023.
L. Karlitasari, B. H. Situmorang, A. Prajuhana Putra, A. Sabrina, and D. Randika, “VIRTUAL TOUR CAMPUS SEBAGAI MEDIA PROMOSI DI MASA PANDEMIK COVID-19,” KOMPUTASI: Jurnal Ilmiah Ilmu Komputer dan Matematika, vol. 19, no. 1, pp. 16–24, Jan. 2022. https://doi.org/10.33751/komputasi.v19i1.4438
M. Tahir, M. Shaikh, M. Khan, H. Zaki, and A. Khan, “Virtual 3D Tour: A User Experience for On- Campus Ori-entation,” Pakistan Journal of Scientific Research, vol. 3, pp. 32–37, Jun. 2023, doi: https://doi.org/10.57041/pjosr.v3i1.949.
W. Setianto, H. B. Agung, and E. Erzy Purnama, “IMPLEMENTASI VIRTUAL TOUR SEBAGAI MEDIA INFORMASI DESWITA PANDANSARI BERBASIS WEB,” RISTEK : Jurnal Riset, Inovasi dan Teknologi Kabupaten Batang, vol. 4, no. 2, pp. 18–23, 2020. https://doi.org/10.55686/ristek.v4i2.75
R. Gunawan, Y. P. Wibisono, C. H. Primasari, D. Budiyanto, and M. Cininta, “Blackbox Testing on VR Gamelan Saron Using the Equivalence Partition Method,” Jurnal Buana Informatika, vol. 14, no. 1, pp. 11–19, Apr. 2023. https://doi.org/10.24002/jbi.v14i01.6606
Copyright (c) 2024 Chairil Andri, Risna Oktaviati, Hadi Wijaya
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.