Media Pengenalan Peti Kemas Logistik Menggunakan Augmented Reality Berbasis Android

  • Vio Kartiko Universitas 17 Agustus 1945 Surabaya
  • Puteri Noraisya Primandari
Keywords: Augmented Reality, Container, Media Introduction, Learning Media, Android

Abstract

Containers are the most important part in the world of logistics, where the container is a medium for sending cargo or goods from the sender to the recipient. A container is a square-shaped box that is specially carved with a certain size made of iron or aluminum with a door on one side, the box has an important role in the export and import of goods. The study developed the Augmented Reality app using the Markerless and Markerbased methods to visualize Android-based 3D Logistics Box objects. The method used in this application development is the Software Development Life Cycle model Waterfall. Logistic container identification materials that will be used as 3D objects on applications are: dry container, isotank container, open top container, open side container, reefer container and flatrack container. The result of the development of this app is a container recognition media that runs on the Android smartphone using Augmented Reality technology. Based on the results of functionality testing / blackbox testing, it can be concluded that the application runs according to its function and the input/output process successfully produces a valid output. The marker accuracy test obtained a total percentage level of precision of 66.6%, and the markerless accurate test obtains a total level of accuration of 100%. Usability testing by conducting a questionnaire on 30 respondents could conclude all aspects of usability, functionality, efficiency and portability obtain a percentage score of Likert’s scale of 91%.

Downloads

Download data is not yet available.

References

A. Wahyu Mas Izudin and E. P. A. Akhmad, “Alur Kegiatan Empty Container dalam Kelancaran Ekspor dan Impor di Depo PT. Citra Prima Container Surabaya,” JURNAL APLIKASI PELAYARAN DAN KEPELABUHANAN, vol. 11, no. 2, pp. 86–95, Mar. 2021, doi: 10.30649/japk.v11i2.69.

M. Amin, S. Muhammadiyah Bima, J. Stih, and M. Bima, “Peranan Pengangkutan Laut Sebagai Sarana Transportasi Masyarakat Indonesia The Role of Sea Transportation as a Transportation Facility for Indonesian Communities,” Jurnal Fundamental, vol. 9, no. 2, 2020, doi: 10.34304.

R. Dormawaty, R. S. Wulandari, and M. E. Tumeko, “Pengaruh Penanganan Repair Container Guna Memenuhi Kebutuhan Ekspor di PT.Evergreen Shipping Agency Indonesia,” Meteor STIP Marunda, vol. 14, no. 2, pp. 158–169, Dec. 2021, doi: 10.36101/msm.v14i2.204.

M. Gusvarizon, “Administrasi Data Kontainer pada PT. Multi Sejahtera Abadi,” Jurnal Ilmu Ekonomi Manajemen dan Akuntansi, vol. 2, no. 1, 2021, doi: 10.3701/ileka.v2i1.484.

“Aplikasi Media Pembelajaran Augmented Reality Pada Perangkat Keras Komputer Berbasis Android,” Aprian Karisman, Fithri Wulandari, Randy Adipraja, vol. 6, pp. 18–30, 2019.

G. M. Santi, A. Ceruti, A. Liverani, and F. Osti, “Augmented Reality in Industry 4.0 and Future Innovation Pro-grams,” Technologies (Basel), vol. 9, no. 2, Jun. 2021, doi: 10.3390/technologies9020033.

J. Jang, Y. Ko, W. S. Shin, and I. Han, “Augmented Reality and Virtual Reality for Learning: An Examination Using an Extended Technology Acceptance Model,” IEEE Access, vol. 9, pp. 6798–6809, 2021, doi: 10.1109/ACCESS.2020.3048708.

D. Christiano Mantaya Wenthe et al., “APLIKASI PENGENALAN OBJEK UNTUK ANAK USIA DINI MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY.” 2021.

T. Abdulghani and M. Nu’man, “Pembuatan Aplikasi Katalog Rumah dengan Memanfaatkan Teknologi Aug-mented Reality sebagai Penunjang Media Pemasaran.” 2021.

T. Widya Indriyani and dan Agus Suryanto, “Edu Komputika Journal Markerless Augmented Reality (AR) pada Media Pembelajaran Pengenalan Komponen Transmisi Manual Mobil,” 2021. [Online]. Available: http://journal.unnes.ac.id/sju/index.php/edukom

M. A. Lesmana, I. F. Astuti, and A. Septiarini, “Penerapan Augmented Reality Sebagai Media Pengenalan Pesawat Udara Berbasis Android,” Informatika Mulawarman : Jurnal Ilmiah Ilmu Komputer, vol. 16, no. 2, p. 71, Oct. 2021, doi: 10.30872/jim.v16i2.3744.

Y. H. Firdaus, J. Jaenudin, and H. Fajri, “PENGENALAN OBJEK MUSEUM DAN MONUMEN PETA MENGGUNAKAN MARKERLESS AUGMENTED REALITY BERBASIS ANDROID,” 2020.

N. Rajasekaran and S. M. Jagatheesan, “Lack of SDLC Models and Frameworks in Mobile Application Devel-opment-A Systematic Literature Review and Study,” 2021. [Online]. Available: https://www.researchgate.net/publication/355201133

S. Chakrabartty and S. Nath Chakrabartty, “Scoring and Analysis of Likert Scale: Few Approaches,” 2014. [Online]. Available: https://www.researchgate.net/publication/321268871

N. L. Putri, A. Wedayanti, N. Kadek, A. Wirdiani, I. Ketut, and A. Purnawan, “Evaluasi Aspek Usability pada Aplikasi Simalu Menggunakan Metode Usability Testing,” vol. 7, no. 2. 2019.

Published
2023-08-11
How to Cite
[1]
V. Kartiko and P. N. Primandari, “Media Pengenalan Peti Kemas Logistik Menggunakan Augmented Reality Berbasis Android”, jtim, vol. 5, no. 2, pp. 134-148, Aug. 2023.
Section
Articles